Archive for ‘Brain Mush’


San Diego Comic Con International 2008 Post #1

For many years, I’ve been attending this Convention in Pop Arts.

I will have to say, this year, was far more pleasing for me than the last few, but way too much for me to walk around the main floor, and check out the latest Comic Book and related material on it.

Mostly, it’s a big media outlet to market new content to the Masses in what I’ve been calling, as well as many others, a “Mega Focus Group”, which not only markets the new material coming out for the next year, but to guage the type of content that will last or at least sell well to the consumer and viewer market of Pop Art.

Marvel, after an absence some years ago, has been making a very strong come back on the floor with their Movie Franchises based off their original IP’s.

But, like last year, enough with all the Market and Business talk, you know I got footage, and this year, video content…

Enjoy.

Here’s a shot from Day 1 on Thursday. I will probably attend the Preview Day next year to get a better look at Floor Booths, but this shot shows just the very beginning of this mega huge event.

Day 1 looking out towards Downtown San Diego

One of the most heavily trafficked sections on the Main Floor every single day. Make sure you wear shoes with extra cushion and support for your feet when trekking this way…

Comic-Con 08 2400 Block

The cross path from the “Old Section” of the Convention Center, to the New Sections that were added about 5 years ago.

Day 1 at the Pavillion on Floor 3

DCU Booth.

DC Comics

G4’s “Attack of the Show”. All the Content produced and aired on this Network and Program is completely without integrity or any moral standard, so, if you like to watch it, just watch for the Comic, Game or Tech News and nothing more.

Attack of the Show 1

Darth Vader with one hot version of Slave Leia… mm hm.

Slave Leia and Darth Vader

Vader is her father… so, I’d have to ask if it’s ok with Darth if I could date her…

Slace Leia is Hot.

Incredible Hulk was ready to smash!

A Statue from the Movie

Last part to part 1 of our Comic Con 2008 posts, with comic strips and satire comics coming soon in the next post, hope you check it out and enjoy the comics when posted with our coverage of the great SDCCI!


And, here’s what’s being offered on our Youtube Channel, with new material and original content for non commercial use being offered in the coming weeks!

More Penciling Art Videos available on our Channel Mirror Stewedios on Youtube.

New Material being added weekly!

Look out for part 2 of our Comic Con 2008 coverage and exclusive material added daily on RNABrand.com, Mirror Stewedios on Deviant Art and Youtube Channel…

D.


Comic Con is over this year, but here’s more pics!

More pics from Comic Con 2008 and Video

I’ll be writing up a review, panel schedule attendances this year and a preview of what to expect next year in my next post. So, now that it’s all over and my traveling has ceased for the time being, back to the drawing table and computer station to complete the comics, comic strips and art for our website and more.

Stay with me as I post new videos, photos and teasers to our upcoming projects in film, comics and more! -D.


Halo Wars (Updated)

Halo Wars – For those on consoles that missed a good RTS, this is simply the best you’ll play on any console.

It’s a fantastic game, minus the negative of a short campaign mode and several features that could have been added to your unit and map controls. There are no map controls, and unit population is very low… but, for good reason.

In a recent 2 vs 2 Live game, we had a mass of units battling it out at one of the enemies bases, and there was lag and choppiness in the game, as though the console engine could not handle the mayhem.

That was 2 vs 2, so I am betting 3 vs 3 will be a lot worse.

I wish there were control functions where you could line up and queue units together and lock them, while you can select from a quick menu that overlay the screen to the left, where you can choose a platoon and send them to points using the mini map (HUD), so that it selects units faster and specify unit type squads easier and moves them without having to position your cursor using the analog stick across the map… it’s slow, time consuming process to do that, which is a shame, since Ensemble is no longer around to fix that in a downloadable update or in a sequel.

Those are the negatives, and sorry, but that’s honestly a big negative in my book. How that went overlooked is beyond me.

However, I feel at ease with the controls and don’t struggle to manage my base and units, the controls are simple to use.

The graphics are pretty decent, and the Halo universe is well defined in this RTS incarnation

The combat is fun. Really fun when you get to the Carpet Bombs, MAC and Spartan use. Spartans, like in the Halo games, can take over an enemy vehicle. There’s Heroes you can choose from in either Human or Covenant side in Vs.

If you’re into RTS combat sims, this is a nice pick up. If you’re a big Halo Fan… you’re getting even more goodies to drool over.

Give it a rent, at least to see how you like it.

(Maybe some live video action will be posted on my YouTube and added here soon.)


Rambo, Burn After Reading, Righteous Kill, Step Brothers and Highway to Hell

Rambo

Starring Sylvester Stallone who also produces, writes and directs this sequel to the Rambo series with a cut straight to the point and come full circle story with lots of gore.

Gore… brought on by lots of bullets, knives and arrows. Then he goes home to Arizona. (shrugging shoulders)

This movie wasn’t that bad actually, for a Sly Stallone production and directorial effort. The speed and execution of the action scenes were pretty well done, very graphic and hard core, but left very little to “feel” for, however; with exception to the ending of John Rambo finally going home.

A solid rent, but not worth more than one viewing.

Burn After Reading

Cohen Brothers go back to comedy (sorta), with this “mespionagerie” (Espionage with menagerie. Yeah, I’m coining words ;-) .)

Hmm… it wasn’t very good, surprisingly- being that the Cohen bros did this. The story was bland, the effort to make it funny missed the mark and seemed utterly pointless (somewhat of a trademark of the two anyways).

This one is not a good rent, wait for it on Cable if you have premium access. But, if you’re into the Cohen’s and Brad Pitt… by all means do what you want.

Righteous Kill

Robert Deniro and Al Pacino put on a showing like only elderly could do and try to remain “bad ass”, and missing it by oh so much… with exception to Deniro. He still has a tough guy personality and aura about him. Pacino seemed too old and just out of touch with machismo these days.

This seemed like a “make up” for Deniro to play the part of the good guy from the Heat film they starred in, with him being the bad guy and dying… the ole’ switcharoo.

Predictable plot and twist, and it was a horrible script at that.

Not for purchase or rent. Avoid wasting your money on it. Watch it when it comes out on FX Channel. heh.

Step Brothers

Apatow company, Will Farrell and John C. Reilly bring you this piece of crap without a funny part in the movie… well, there’s one part that is funny dealing with Will’s characters brother visiting and his wife coming on to Reilly’s character… that was the only part in the movie that made me laugh. Then I shut it off shortly after because it was horrible.

Avoid at all costs in any form.

Highway To Hell

Wha? Never heard of this one before?? Hell, it’s not even listed as one of Kristie Swanson’s filmography, so maybe it was horrible to everyone all those years ago.

Satan wants this dude’s GF and he goes to get her, but he has to cruise around Hell to find her, and well, it’s all kinds of silly horror.

A solid watch, due to the silliness and look of the film, but it’s not a rent or buy. Doubt you’ll find it anywhere anyway.

It was on Chiller Network, one of the only reasons I watch that network is for a movie I may want to see and haven’t before (mostly Stephen King stuff), but mostly it’s for the reruns of Millennium.

I highly recommend Millennium if you’ve never seen the series on Fox during the 90s.

Well, that’s it for this 5 movies in a week review post… and 1 recommendation on Chiller Network.

Till next week (Watchmen review coming :-o )


New Comic Art on Deviant Page

Copyright DC Comics

Copyright DC Comics

Check out my Wonder Woman. Available in High Resolution for colors.

D.


Truth Seeker Comic Strip Lines

Here’s a  ‘cartoon’ version of a real life pal of mine, who’s a musician, loves the Zombie genre, and… feet.

Anyways, this is part of a series I titled Truth Seekers. It will have a lot of paranormal and supernatural themes, but won’t be a story per say. I have one other that is exclusive to a newsletter, which I’ll announce when/if it gets completed.

This series will also tie into the E.T. Life: Strange Days comic strip, with cameo appearances from both titles characters.

Thomas AKA Secret Cog

Thomas AKA Secret Cog

Some minor edits will be made here and there, especially the additions to the background lines.

D.


Streaming All Games: The “Wave” of the future for gaming.

A lot of us see this as the future of gaming. A vast network of wireless and streaming HD console and portable systems, eliminating the expensive hardware it takes to run a game these days, and of course, connecting multiplayer adaptations in the programming for the consoles will be eliminated…

Thus, all your games will render and stream via server through broadband connections, taking out the wear and tear of Disc based games and laser readers and consoles.

This is in combination with “downloadable” games, also eliminating the Compact Disc game product.

With MP3 format going HD, and Broadband Content already in HD, Gaming will be just a couple steps away with portable PSP like handhelds without use for Compact Disc. Also, the use of flash drive systems to download the game “content” into the (what would be) smaller console, will make everything portable, small and easy to manage.

Additionally, potential for portables is touch screen applicability and adaption of HD “Glasses” to wear to get up close and personal in your game stream.

With that said, I believe Apple will be entering the Gaming Console (portable) market with somewhat of a beta model already working with apps on their Apple Iphone. More to come from them on that end as well. Apple; with all it’s innovative technologies, Os, Marketing and Style of Product- Gaming is the next evolution and would incarnate the use of a hybrid Portable and Console System to compete with Next Gen game console producers, Microsoft and Sony.

Nintendo will also go this route, but predicated on their “Wii Mote” system. They may evolve into touch screen and mini controller Wii Motes. This would mean sitting on a Bus watching some kid in the back swinging his arms around almost violently scaring the elderly lady next to him.

And, with this economy, we’ll see a lot more people ON that bus!

However,

There’s always a downside, more so problems to solve first:

  1. Piracy
  2. Profitability
  3. Service and Gaming “Fees” for gamers
  4. Turning Old Gamers on to the new system
  5. Patiently waiting for a full spectrum and coverage of Broadband Access throughout the world.

Coding and security from Hackers and the like will be the primary concern, second to and threatening of profit generation from this system that may be in the near future.

This would open up a can of worms for Hackers to “open” up the content to download for free, or by tweaking the products into whatever means they want to.

The next problem is profitability.

Will streaming and storing games on flash drive cards or even on the system itself maintain a level of profit for gaming developers?

And, if so, what type of fees will apply for using service on broadband servers?

Most Gamers welcome change. They buy the latest consoles and next gen systems and games to enjoy the improved graphics and playability, but if it’s just the same capacity in the streaming model, why change from your old system?

The next Gen will be another few years away, maybe less, but that may be all the gamer needs from then on, and perhaps Game Developers. Complicated systems and new programming is not what Developers enjoy. Take a look at Sony’s Playstation 3 specs and check out old forums and news from programmers to see what I mean.

Last on the problem list: Coverage. To be inclusive and generate enough gamers and purchasers, Broadband coverage would have to be almost 100% available to at least domestic US Consumers.

But, we are on the verge of that also…

There’s many questions and puzzles to solve before it can be a standard gaming platform, and with the future of technology speeding up in the market of not only gaming, but overall entertainment; tuning into a streaming world will continue to evolve the human being into a true anti-social, connected to people digitally.

Within 6 years, we should be seeing this new type of Gaming Platform. In 50 years, we’ll be seeing kids completely “tuned” out of the traditional human social interaction.

“Enter The Matrix”

D.

(comic strip inclusion to be added soon)

News (Re-Posted from Escapist Online)
OnLive: Cloud-Based Gaming of the Future
Andy Chalk posted on 24 Mar 2009 18:36

A new system called OnLive plans to take advantage of “cloud computing” to deliver on-demand gaming without the need for expensive console and PC hardware and upgrades.

Developed over a seven year process by Steve Perlman and Mike McGarvey, the Onlive service works by handing off the work of running the games to high-end servers, which handle rendering, AI and other gameplay issues separately from in-home hardware. User input is transmitted to the servers while video is streamed back over broadband networks to customers who can access the service through conventional PCs including laptops and netbooks, or with a “MicroConsole” provided by OnLive. As a result, the need for high-end gaming hardware, even for resource hogs like Crysis, is eliminated.

“This is the last major console cycle,” Perlman said. “If not this one, then definitely the next one.”

Keeping things simple is the client software, which offers the same interface across all platforms. The goal is to have games on the service load “nearly instantaneously,” and Perlman claims the latency is at least as good as, and usually better than, playing on a LAN. OnLive works thanks to a proprietary system of on-the-fly video compression which will require a minimum 1.5 megabit connection for standard definition (480p) and a five meg connection for hi-def (720p or 1080i) resolutions. Support for 1080p and higher resolutions is expected in the future.

OnLive has already attracted several mainstream publishers to its platform, including EA, Ubisoft, THQ, Eidos and others, offering benefits including a simplified development process, reduced production costs and of course the virtual elimination of piracy. For their part, users get simple, on-demand gaming they can access without the need for costly hardware, although hardcore gamers may be put off by the loss of things like mods and performance tweaks.

Despite the optimism, there are downsides, the most obvious being the need for a reliable fat pipe in order for the thing to work. Questions about privacy are unavoidable, as are concerns about the loss of games and data should the service fail. There’s also the healthy skepticism that follows (or at least should follow) every “too good to be true” story, which this certainly qualifies for, particularly in the minds of those who remember The Phantom. But with the eruption of mainstream videogaming and the popularity of services like Xbox Live and the PlayStation Network, which themselves represent a half-step toward an OnLive-style environment, it’s hard to argue that this service or something very much like it won’t loom large in the future of gaming.

Source: Extreme Tech


Matt Hazard returns in “Eat Lead” (XBox 360)

Here’s a quick unfinished game review. And the last thing I played before my console Rom went wiggy on me and won’t read games anymore, and the tray locks up sometimes… Now I have to send it in for repair. Might just buy a new Elite Core system instead…

Anywho-
Remember Matt Hazard on the old 8 bit Nintendo?

Remember him on the newer classic consoles?

Well, he’s back!
And with a vengeance… well, not really a vengeance, more of a try at a comeback which looks like a failure so he’s going back to his couch eating potato chips watching TV.
Anyways,

This game, Eat Lead, is a complete parody of all games and the digital world. With the premise and concept very funny and good for nostalgia, the actual in game playability wreaks. There is no blood. It’s like digital pixels that blast apart the enemies while they disappear and fade out of digital existence.

There’s some lines in there that are funny, and the intro was entertaining… bringing back so many memories and parody of modern games. Ones of note: Gears of War, Bioshock and a few others, but instead it’s Matt Hazard as the lead role.

It plays like a bad movie where a has-been actor, kinda like Mickey Rourke, makes his triumphant return to popularity.

After the first few lines of “haha” it becomes repetitive and annoying. The first fights are a tutorial, while Hazard makes fun of it from a gamers perspective. You’ll get the drift of the game that it was designed for hardcore gamers who know the ins and outs of gaming from the old Atari 2600 to now, and all of the language that is part of gaming.

Bad puns, no blood, and the graphics are sub-par at best. It’s a third person shooter, no search and find stuff, just straight out shooting. In fact it pokes fun at the whole “Mission Objective” text, and Hazard tries to read this long ass direction but says screw it, can you summerize this please?

Then it reads, “Shoot Everything in Sight”. Then  he goes on to say, “That’s more like it”.

Cheesy, simple and lackluster.

The only cool thing is the amount and variation of shoot ‘em up enemies within the game. It takes you to a Japanese steak house to start in this virtual world, and then it switches up to Asian organized crime to some Shogun like cat straight out of that old Blacksploitation Martial Arts movie… Dragon something or whatever.  (*Last Dragon this goofball means)

Yeah, it was pretty bad, and the dialog was straight from the 70s as was his outfit.

But, it’s purpose is parody. That is so obvious, well, not just by playing and seeing it, but they actually say it in the game.

You even get to shoot out with cowboys in this old west setting, and there’s also a sci fi setting, there’s Zombies, monsters and all sorts of enemies… Did I mention it’s a parody of gaming and the character, Matt Hazard?

I’d say don’t waste your money, wait for the 5 dollar bin in a few months for this one.

BTW – Most game stores have big time deals going on. There’s brand new games on racks for under 15 dollars these days.

Thank you, Bush and Obama! Thank you bad economy!

You make my wallet happy.

Oh wait, I don’t have a wallet.


Onlive to Debut Beta in Summer

Many have been reeling over the announcement of Onlive. A console-less gaming service that streams the latest games via broadband connection.

Some of the HD gaming will need a faster speed, but if you have it, you’re in good.

Some believe this will take away the market share of both Sony and Microsoft, by this Onlive will eliminate the need and use of consoles, and the capacity to play on PC or Mac along with your HDTV, this will be the wave of the future we were talking about in a previous post.

There is a sign up for beta testers, so if you get a chance to, I’d register now to see if you can test this badboy.

It’s definitely going to shift Microsoft and other Console makers to take into account that the console will be dead and they need to adapt.

Keep an eye out on some more content on this front, I plan comic strips this weekend, but may start Monday.


Fable 2 Review (XBox 360)

Fable 2 (XBox 360) by Paul R. Theimer

With a long wait, much anticipation, and another string of huge promises from producers “Lionhead Studios”.

However, Fable 2 has arrived on the Xbox 360.

The original Fable had a lot of talk attached to it; Lionhead claiming it would be the greatest RPG ever with the most immerse and unique style of game play the world had ever seen. With that said the game had a lot to live up to, which the final product turned out to be your everyday common RPG that lasted gamers all of eight hours to complete. That absolutely did not meet the criteria of being one of the greatest RPGs ever, and was overshadowed by Lucas Art’s phenomenal release of Star Wars: The Knights of the Old Republic.

Many were disappointed with the short, but entertaining final release of Fable, and expected a lot more than what was just a very basic combat focused role playing game. So, with the expected hype and anticipation of Fable 2, did it succeed where the original failed? Or was this just an unfixed sequel to it’s slightly above-average predecessor?

Let me start by stating that I did for the most part enjoy this game. I’m going to stress this, as I was reasonably happy with the game, but I also have quite a few things to dig into it about as well. The game itself is beautiful. It holds a very fantasy driven and colorful art style. From the landscapes and the weather effects to the characters and enemies scattered across the world of Albion. Fact is; it’s a much bigger game with a higher level of replay-ability including much more to explore, accomplish, and things to stray you from the linear storyline. Albion in Fable 2 is easily five times the size of the original world found in Fable, and this time around you are open to more exploration. You can jump fences in some cases, explore through the woods and find there really is life outside of those wooden boundaries and the dirt path. It offers a good variety of landscapes and environments, especially if you decide to try the Knothole Island expansion, and everything is pleasing on the eyes. Unfortunately, with the open exploration, there are environmental contact problems, you tend to get stuck on the strangest areas, especially when swimming. You eventually do get yourself out of these problems, but they should have been simple fixes and non-occurring in the final release.

Another unique addition was your sidekick, and I’m not talking about the horribly disappointing online cooperative mode which I’ll get to in a moment, but your dog. You have your own personal flea bag that follows you around that you can teach tricks that include beg, roll over, and target urination.

Oh yes, with your own potential to learn crude expressions, you can teach your canine to urinate on the leg of that annoying villager that just won’t leave you alone.

Outside of personal entertainment, your dog does serve a purpose. He will sniff out dig spots, where an indicator will appear above his head, and he’ll begin barking and circle around an area that you need to dig up to find the treasures hidden beneath the dirt. He will also sniff out treasure boxes and let you know if you are close to one. It comes in handy, and different skill books allow your dog to find more digable or treasured areas throughout the world. A nice addition that really hasn’t been accomplished in a game, regardless if your dog at times tends to get stuck much like yourself in odd terrain areas and disappears for a few minutes.

The decision making for some choices the developers made in this game just blows my mind. Seriously. My first gripe should have been a no-brainer. Instead of armor, you can collect different types of clothing that effect your attractiveness and your personality. Why they decided to include so many unwearable clothing items that has zero reflection on self protection is beyond me. Even the few pieces of armor determine how attractive people find you, and offers no kind of armor or defense bonus. You will take as much damage wearing full plated steel armor as you will wearing “paper” clothing. Really Lionhead? This is inexcusable in a role playing game, and just a flat out bad decision. Which brings me to my next major complaint. Much like the original, there are Demon Doors scattered throughout Albion, those in which you must solve a riddle or find a way to satisfy this talking slab of rock to allow you passage for the tremendous treasure beyond. You spend hours trying to figure out how to open it, to go in and find an item worth 500 gold pieces. At the point in the game when I had over 6.5 million gold and opened a few demon doors, I almost wanted to throw my controller at the ridiculously invaluable treasure that was hidden in here. And it’s not just the demon doors, you discover cool areas, or hidden parts of caverns, with large rooms devoted to one treasure box, you get all excited as you approach it thinking if this entire room is for one treasure box, this must be one of the few scattered legendary weapons. Your anticipation builds up, the chest pops open, and you find… an economy necklace that holds next to no value. It almost makes you wonder if the scattered treasure is randomly generated because of how horrid the placement is, but for whatever reason, this is actually what the developers felt would be good items to place in these hard to reach areas. At the very least, each of nine Demon Doors should have included either a legendary weapon or a unique character outfit. I can confidently say 6 out of 9 Demon Doors turned out to be worthless. Large failure in my eyes, at least you were satisfied with what you found at these locations in the original Fable.

The combat system is for the most part fun, you carry both a melee’ weapon which ranges from swords, to hammers, to cleavers, to ranged weapons that gives you the option between bows, crossbows, rifles, and pistols. I found that I personally enjoyed a longsword in combination with a rifle, it worked for me and gave me a good balance of power and speed. You gain experience from combat, which you can apply towards making yourself stronger, faster, or apply it to learning one of six possible magic spells. Yes, only six. Your experience is rather quickly spent and you find yourself in the upper two or three millions of experience built up that there’s nothing left to spend it on. Again, more options would have been nice. Your decisions in combat and what you do around people determine if you are good or evil, become evil and people will run from you screaming, in extreme excess, which gets annoying very quickly. If you are good, people will flock to you, at times not allowing you to move toward your destination as literally 75% of each town or village will fall in love with you and let you know about it every second they see you. Should you decide on one, you can get married, and have children if you decide to have unprotected sex, which may also result in an STD. If only the focus on the more important things were as detailed as the intimacy in this game. What it comes down to is really, neutral is the best option. If you are too good, you are constantly blocked by fans of you, that will literally follow you into your house and herd around you, at times not allowing you to leave because there’s fifteen villagers in your stairwell. Your ability to purchase properties, and either live in them or rent them out is a very welcome feature though, and a good way to earn money even if you don’t play the game for a few days. If you own shops, you gain a percentage of what they make during the time that you play and while you are away. A valuable feature.

With exploration does come a pretty good amount of extras, you can explore the world to find invaluable properties that you can purchase, ranging from just a few hundred gold to 1,000,000 gold to own Fairfax Castle. Each property comes with it’s own benefit, if you either make money off of them, gain a hidden quest or ability from resting there, or at times a decent treasure. There are also scattered silver keys, that open very few silver chests that yet again, contains a mixed bag of either decent equipment or something completely worthless. It’s frustrating to find 25 silver keys, and blow them on a mystery chest that contains something you have absolutely no use for. There are also 50 gargoyles around Albion, which are stone structures that mock you as you walk by them. Your purpose is to shoot these and turn them into gravel, finally shutting them up as you at times hear them for a while before finding them. Some are relatively easy to find, but a handful are just ridiculously placed and seem like they would be impossible to find without consulting a strategy guide. For every ten you find, you gain a treasure from Gargoyle Trove, and I think you can guess what I’ll have to say about what it offers. For the purpose of “The Completionist” achievement, the first treasure you do unlock after shooting ten gargoyles is “The Growl” dog trick book, as this is the only place to find it and was the last thing I needed to learn every expression, dog trick, and ability. Besides that, everything else is useless until you get all fifty and gain the last treasure which actually is worth the exploration.

I can’t express my disappointment enough with the online Cooperative mode. It sounded so good, being able to find your friends in the form of orbs floating around and be able to join their game in progress and complete tasks together. They kept it secretive exactly how it would play out until the game released, and probably the biggest failure in the game, you can not play as your own character during co-op. What?! You join a friend and you pick one of six “henchmen” to play as alongside your buddy. Why would they not let you go into their game as your own character is completely beyond me. You can only play as some lame pre-built default character with basic weaponry. Horrible decision, especially considering how much they hyped this up yet failed to tell anyone “Well, you can play co-op, but you can’t play as your own character.”

Fable 2 fixed a few problems, but still did a lot of things wrong. You are at times left scratching your head thinking to yourself “Did this game even go through bug testing?” or “What were they thinking when they decided to put this here?” It’s frustrating at times, but luckily for the most part, it’s fun. It again didn’t live up to it’s potential or hype, and in the future, Lionhead needs to lay off of the big promises and focus on making it just a solid RPG experience. They tried twice to make this an epic, unique, and groundbreaking title, yet some elements show promise but never come together, and some additions are just flat out questionable. Then need to iron out a few problems should there be a Fable 3, back away from the heavy focus on expressions, personality, and character appearance and just add in the basics that every RPG should contain. I’d like to see more weapon variety, more legendary weapons especially, and actually have them placed in those difficult to reach areas to give you a better sense of accomplishment when you do unlock a Demon Door or find that secret path after breaking a wall. You’ll spend 25+ hours playing this if you want to complete it and find everything, and it’s worth one play through, but probably nothing more than that. It does pain me to say that Lionhead did not deliver on their end again, it is a solid game, but nothing like everyone felt it would be.

Game Play: 7.25

Where do I start?

It’s fun. The combat is good, but you are so incredibly limited.

With a decent variety of weapons comes literally worthless attire, dumb treasure placement, buggy terrain problems, and very annoying interaction with villagers and other Albion residents. There is a good variety of unique quests, but you’ll complete half of them and max out your character making experience virtually worthless. Online mode should have flat out not been included if this was their approach to it.

Graphics: 9.0

The game does look nice, there’s not many graphical problems, not much slowdown. Everything is bright, colorful, and offers a pleasing variety on the eyes. Spells are pretty, although limited, the character models are good, although could have used more variety. At times it’s hard to find your wife (Or Husband) as twenty other women in the town look almost identical minus a different colored bonnet or dress.

Replay-Ability: 8.0

A big step above the brief original. There is options to explore, and there is more to do outside of the quests this time around. Collect silver keys, shoot down the 50 Gargoyles, and if you don’t get too frustrated with the resulting hidden treasures, attempt to unlock all 9 Demon Doors. You probably won’t want to go at this one a second time.

Overall: 7.75

Lionhead Studios, how nice it would have been if the simplest of things hadn’t been overlooked. Or if the person in charge of placing items around Albion had been fired in early development and someone with a brain figured out how to make opening Demon Doors worthwhile. Balance and just standard RPG basics could have made this game so much better, but for some reason, it didn’t happen. It’s a fun, yet a little more than mediocre role playing game that you will for the most part enjoy but will have you screaming at the same time. Would a patch be out of the question? Or an extra week to fix the minor but hampering problems that are embedded in Fable 2? I guess that’s too much to ask. I say for the last time, I really did enjoy this game, but my frustration levels were high during portions of it. Probably a rental or a purchase when the price drops a bit. But don’t expect Lionhead’s promises to be fulfilled this time around.