Archive for ‘Controller Pwned’


Halo Wars (Updated)

Halo Wars – For those on consoles that missed a good RTS, this is simply the best you’ll play on any console.

It’s a fantastic game, minus the negative of a short campaign mode and several features that could have been added to your unit and map controls. There are no map controls, and unit population is very low… but, for good reason.

In a recent 2 vs 2 Live game, we had a mass of units battling it out at one of the enemies bases, and there was lag and choppiness in the game, as though the console engine could not handle the mayhem.

That was 2 vs 2, so I am betting 3 vs 3 will be a lot worse.

I wish there were control functions where you could line up and queue units together and lock them, while you can select from a quick menu that overlay the screen to the left, where you can choose a platoon and send them to points using the mini map (HUD), so that it selects units faster and specify unit type squads easier and moves them without having to position your cursor using the analog stick across the map… it’s slow, time consuming process to do that, which is a shame, since Ensemble is no longer around to fix that in a downloadable update or in a sequel.

Those are the negatives, and sorry, but that’s honestly a big negative in my book. How that went overlooked is beyond me.

However, I feel at ease with the controls and don’t struggle to manage my base and units, the controls are simple to use.

The graphics are pretty decent, and the Halo universe is well defined in this RTS incarnation

The combat is fun. Really fun when you get to the Carpet Bombs, MAC and Spartan use. Spartans, like in the Halo games, can take over an enemy vehicle. There’s Heroes you can choose from in either Human or Covenant side in Vs.

If you’re into RTS combat sims, this is a nice pick up. If you’re a big Halo Fan… you’re getting even more goodies to drool over.

Give it a rent, at least to see how you like it.

(Maybe some live video action will be posted on my YouTube and added here soon.)


Streaming All Games: The “Wave” of the future for gaming.

A lot of us see this as the future of gaming. A vast network of wireless and streaming HD console and portable systems, eliminating the expensive hardware it takes to run a game these days, and of course, connecting multiplayer adaptations in the programming for the consoles will be eliminated…

Thus, all your games will render and stream via server through broadband connections, taking out the wear and tear of Disc based games and laser readers and consoles.

This is in combination with “downloadable” games, also eliminating the Compact Disc game product.

With MP3 format going HD, and Broadband Content already in HD, Gaming will be just a couple steps away with portable PSP like handhelds without use for Compact Disc. Also, the use of flash drive systems to download the game “content” into the (what would be) smaller console, will make everything portable, small and easy to manage.

Additionally, potential for portables is touch screen applicability and adaption of HD “Glasses” to wear to get up close and personal in your game stream.

With that said, I believe Apple will be entering the Gaming Console (portable) market with somewhat of a beta model already working with apps on their Apple Iphone. More to come from them on that end as well. Apple; with all it’s innovative technologies, Os, Marketing and Style of Product- Gaming is the next evolution and would incarnate the use of a hybrid Portable and Console System to compete with Next Gen game console producers, Microsoft and Sony.

Nintendo will also go this route, but predicated on their “Wii Mote” system. They may evolve into touch screen and mini controller Wii Motes. This would mean sitting on a Bus watching some kid in the back swinging his arms around almost violently scaring the elderly lady next to him.

And, with this economy, we’ll see a lot more people ON that bus!

However,

There’s always a downside, more so problems to solve first:

  1. Piracy
  2. Profitability
  3. Service and Gaming “Fees” for gamers
  4. Turning Old Gamers on to the new system
  5. Patiently waiting for a full spectrum and coverage of Broadband Access throughout the world.

Coding and security from Hackers and the like will be the primary concern, second to and threatening of profit generation from this system that may be in the near future.

This would open up a can of worms for Hackers to “open” up the content to download for free, or by tweaking the products into whatever means they want to.

The next problem is profitability.

Will streaming and storing games on flash drive cards or even on the system itself maintain a level of profit for gaming developers?

And, if so, what type of fees will apply for using service on broadband servers?

Most Gamers welcome change. They buy the latest consoles and next gen systems and games to enjoy the improved graphics and playability, but if it’s just the same capacity in the streaming model, why change from your old system?

The next Gen will be another few years away, maybe less, but that may be all the gamer needs from then on, and perhaps Game Developers. Complicated systems and new programming is not what Developers enjoy. Take a look at Sony’s Playstation 3 specs and check out old forums and news from programmers to see what I mean.

Last on the problem list: Coverage. To be inclusive and generate enough gamers and purchasers, Broadband coverage would have to be almost 100% available to at least domestic US Consumers.

But, we are on the verge of that also…

There’s many questions and puzzles to solve before it can be a standard gaming platform, and with the future of technology speeding up in the market of not only gaming, but overall entertainment; tuning into a streaming world will continue to evolve the human being into a true anti-social, connected to people digitally.

Within 6 years, we should be seeing this new type of Gaming Platform. In 50 years, we’ll be seeing kids completely “tuned” out of the traditional human social interaction.

“Enter The Matrix”

D.

(comic strip inclusion to be added soon)

News (Re-Posted from Escapist Online)
OnLive: Cloud-Based Gaming of the Future
Andy Chalk posted on 24 Mar 2009 18:36

A new system called OnLive plans to take advantage of “cloud computing” to deliver on-demand gaming without the need for expensive console and PC hardware and upgrades.

Developed over a seven year process by Steve Perlman and Mike McGarvey, the Onlive service works by handing off the work of running the games to high-end servers, which handle rendering, AI and other gameplay issues separately from in-home hardware. User input is transmitted to the servers while video is streamed back over broadband networks to customers who can access the service through conventional PCs including laptops and netbooks, or with a “MicroConsole” provided by OnLive. As a result, the need for high-end gaming hardware, even for resource hogs like Crysis, is eliminated.

“This is the last major console cycle,” Perlman said. “If not this one, then definitely the next one.”

Keeping things simple is the client software, which offers the same interface across all platforms. The goal is to have games on the service load “nearly instantaneously,” and Perlman claims the latency is at least as good as, and usually better than, playing on a LAN. OnLive works thanks to a proprietary system of on-the-fly video compression which will require a minimum 1.5 megabit connection for standard definition (480p) and a five meg connection for hi-def (720p or 1080i) resolutions. Support for 1080p and higher resolutions is expected in the future.

OnLive has already attracted several mainstream publishers to its platform, including EA, Ubisoft, THQ, Eidos and others, offering benefits including a simplified development process, reduced production costs and of course the virtual elimination of piracy. For their part, users get simple, on-demand gaming they can access without the need for costly hardware, although hardcore gamers may be put off by the loss of things like mods and performance tweaks.

Despite the optimism, there are downsides, the most obvious being the need for a reliable fat pipe in order for the thing to work. Questions about privacy are unavoidable, as are concerns about the loss of games and data should the service fail. There’s also the healthy skepticism that follows (or at least should follow) every “too good to be true” story, which this certainly qualifies for, particularly in the minds of those who remember The Phantom. But with the eruption of mainstream videogaming and the popularity of services like Xbox Live and the PlayStation Network, which themselves represent a half-step toward an OnLive-style environment, it’s hard to argue that this service or something very much like it won’t loom large in the future of gaming.

Source: Extreme Tech


Matt Hazard returns in “Eat Lead” (XBox 360)

Here’s a quick unfinished game review. And the last thing I played before my console Rom went wiggy on me and won’t read games anymore, and the tray locks up sometimes… Now I have to send it in for repair. Might just buy a new Elite Core system instead…

Anywho-
Remember Matt Hazard on the old 8 bit Nintendo?

Remember him on the newer classic consoles?

Well, he’s back!
And with a vengeance… well, not really a vengeance, more of a try at a comeback which looks like a failure so he’s going back to his couch eating potato chips watching TV.
Anyways,

This game, Eat Lead, is a complete parody of all games and the digital world. With the premise and concept very funny and good for nostalgia, the actual in game playability wreaks. There is no blood. It’s like digital pixels that blast apart the enemies while they disappear and fade out of digital existence.

There’s some lines in there that are funny, and the intro was entertaining… bringing back so many memories and parody of modern games. Ones of note: Gears of War, Bioshock and a few others, but instead it’s Matt Hazard as the lead role.

It plays like a bad movie where a has-been actor, kinda like Mickey Rourke, makes his triumphant return to popularity.

After the first few lines of “haha” it becomes repetitive and annoying. The first fights are a tutorial, while Hazard makes fun of it from a gamers perspective. You’ll get the drift of the game that it was designed for hardcore gamers who know the ins and outs of gaming from the old Atari 2600 to now, and all of the language that is part of gaming.

Bad puns, no blood, and the graphics are sub-par at best. It’s a third person shooter, no search and find stuff, just straight out shooting. In fact it pokes fun at the whole “Mission Objective” text, and Hazard tries to read this long ass direction but says screw it, can you summerize this please?

Then it reads, “Shoot Everything in Sight”. Then  he goes on to say, “That’s more like it”.

Cheesy, simple and lackluster.

The only cool thing is the amount and variation of shoot ‘em up enemies within the game. It takes you to a Japanese steak house to start in this virtual world, and then it switches up to Asian organized crime to some Shogun like cat straight out of that old Blacksploitation Martial Arts movie… Dragon something or whatever.  (*Last Dragon this goofball means)

Yeah, it was pretty bad, and the dialog was straight from the 70s as was his outfit.

But, it’s purpose is parody. That is so obvious, well, not just by playing and seeing it, but they actually say it in the game.

You even get to shoot out with cowboys in this old west setting, and there’s also a sci fi setting, there’s Zombies, monsters and all sorts of enemies… Did I mention it’s a parody of gaming and the character, Matt Hazard?

I’d say don’t waste your money, wait for the 5 dollar bin in a few months for this one.

BTW – Most game stores have big time deals going on. There’s brand new games on racks for under 15 dollars these days.

Thank you, Bush and Obama! Thank you bad economy!

You make my wallet happy.

Oh wait, I don’t have a wallet.


Onlive to Debut Beta in Summer

Many have been reeling over the announcement of Onlive. A console-less gaming service that streams the latest games via broadband connection.

Some of the HD gaming will need a faster speed, but if you have it, you’re in good.

Some believe this will take away the market share of both Sony and Microsoft, by this Onlive will eliminate the need and use of consoles, and the capacity to play on PC or Mac along with your HDTV, this will be the wave of the future we were talking about in a previous post.

There is a sign up for beta testers, so if you get a chance to, I’d register now to see if you can test this badboy.

It’s definitely going to shift Microsoft and other Console makers to take into account that the console will be dead and they need to adapt.

Keep an eye out on some more content on this front, I plan comic strips this weekend, but may start Monday.


Fable 2 Review (XBox 360)

Fable 2 (XBox 360) by Paul R. Theimer

With a long wait, much anticipation, and another string of huge promises from producers “Lionhead Studios”.

However, Fable 2 has arrived on the Xbox 360.

The original Fable had a lot of talk attached to it; Lionhead claiming it would be the greatest RPG ever with the most immerse and unique style of game play the world had ever seen. With that said the game had a lot to live up to, which the final product turned out to be your everyday common RPG that lasted gamers all of eight hours to complete. That absolutely did not meet the criteria of being one of the greatest RPGs ever, and was overshadowed by Lucas Art’s phenomenal release of Star Wars: The Knights of the Old Republic.

Many were disappointed with the short, but entertaining final release of Fable, and expected a lot more than what was just a very basic combat focused role playing game. So, with the expected hype and anticipation of Fable 2, did it succeed where the original failed? Or was this just an unfixed sequel to it’s slightly above-average predecessor?

Let me start by stating that I did for the most part enjoy this game. I’m going to stress this, as I was reasonably happy with the game, but I also have quite a few things to dig into it about as well. The game itself is beautiful. It holds a very fantasy driven and colorful art style. From the landscapes and the weather effects to the characters and enemies scattered across the world of Albion. Fact is; it’s a much bigger game with a higher level of replay-ability including much more to explore, accomplish, and things to stray you from the linear storyline. Albion in Fable 2 is easily five times the size of the original world found in Fable, and this time around you are open to more exploration. You can jump fences in some cases, explore through the woods and find there really is life outside of those wooden boundaries and the dirt path. It offers a good variety of landscapes and environments, especially if you decide to try the Knothole Island expansion, and everything is pleasing on the eyes. Unfortunately, with the open exploration, there are environmental contact problems, you tend to get stuck on the strangest areas, especially when swimming. You eventually do get yourself out of these problems, but they should have been simple fixes and non-occurring in the final release.

Another unique addition was your sidekick, and I’m not talking about the horribly disappointing online cooperative mode which I’ll get to in a moment, but your dog. You have your own personal flea bag that follows you around that you can teach tricks that include beg, roll over, and target urination.

Oh yes, with your own potential to learn crude expressions, you can teach your canine to urinate on the leg of that annoying villager that just won’t leave you alone.

Outside of personal entertainment, your dog does serve a purpose. He will sniff out dig spots, where an indicator will appear above his head, and he’ll begin barking and circle around an area that you need to dig up to find the treasures hidden beneath the dirt. He will also sniff out treasure boxes and let you know if you are close to one. It comes in handy, and different skill books allow your dog to find more digable or treasured areas throughout the world. A nice addition that really hasn’t been accomplished in a game, regardless if your dog at times tends to get stuck much like yourself in odd terrain areas and disappears for a few minutes.

The decision making for some choices the developers made in this game just blows my mind. Seriously. My first gripe should have been a no-brainer. Instead of armor, you can collect different types of clothing that effect your attractiveness and your personality. Why they decided to include so many unwearable clothing items that has zero reflection on self protection is beyond me. Even the few pieces of armor determine how attractive people find you, and offers no kind of armor or defense bonus. You will take as much damage wearing full plated steel armor as you will wearing “paper” clothing. Really Lionhead? This is inexcusable in a role playing game, and just a flat out bad decision. Which brings me to my next major complaint. Much like the original, there are Demon Doors scattered throughout Albion, those in which you must solve a riddle or find a way to satisfy this talking slab of rock to allow you passage for the tremendous treasure beyond. You spend hours trying to figure out how to open it, to go in and find an item worth 500 gold pieces. At the point in the game when I had over 6.5 million gold and opened a few demon doors, I almost wanted to throw my controller at the ridiculously invaluable treasure that was hidden in here. And it’s not just the demon doors, you discover cool areas, or hidden parts of caverns, with large rooms devoted to one treasure box, you get all excited as you approach it thinking if this entire room is for one treasure box, this must be one of the few scattered legendary weapons. Your anticipation builds up, the chest pops open, and you find… an economy necklace that holds next to no value. It almost makes you wonder if the scattered treasure is randomly generated because of how horrid the placement is, but for whatever reason, this is actually what the developers felt would be good items to place in these hard to reach areas. At the very least, each of nine Demon Doors should have included either a legendary weapon or a unique character outfit. I can confidently say 6 out of 9 Demon Doors turned out to be worthless. Large failure in my eyes, at least you were satisfied with what you found at these locations in the original Fable.

The combat system is for the most part fun, you carry both a melee’ weapon which ranges from swords, to hammers, to cleavers, to ranged weapons that gives you the option between bows, crossbows, rifles, and pistols. I found that I personally enjoyed a longsword in combination with a rifle, it worked for me and gave me a good balance of power and speed. You gain experience from combat, which you can apply towards making yourself stronger, faster, or apply it to learning one of six possible magic spells. Yes, only six. Your experience is rather quickly spent and you find yourself in the upper two or three millions of experience built up that there’s nothing left to spend it on. Again, more options would have been nice. Your decisions in combat and what you do around people determine if you are good or evil, become evil and people will run from you screaming, in extreme excess, which gets annoying very quickly. If you are good, people will flock to you, at times not allowing you to move toward your destination as literally 75% of each town or village will fall in love with you and let you know about it every second they see you. Should you decide on one, you can get married, and have children if you decide to have unprotected sex, which may also result in an STD. If only the focus on the more important things were as detailed as the intimacy in this game. What it comes down to is really, neutral is the best option. If you are too good, you are constantly blocked by fans of you, that will literally follow you into your house and herd around you, at times not allowing you to leave because there’s fifteen villagers in your stairwell. Your ability to purchase properties, and either live in them or rent them out is a very welcome feature though, and a good way to earn money even if you don’t play the game for a few days. If you own shops, you gain a percentage of what they make during the time that you play and while you are away. A valuable feature.

With exploration does come a pretty good amount of extras, you can explore the world to find invaluable properties that you can purchase, ranging from just a few hundred gold to 1,000,000 gold to own Fairfax Castle. Each property comes with it’s own benefit, if you either make money off of them, gain a hidden quest or ability from resting there, or at times a decent treasure. There are also scattered silver keys, that open very few silver chests that yet again, contains a mixed bag of either decent equipment or something completely worthless. It’s frustrating to find 25 silver keys, and blow them on a mystery chest that contains something you have absolutely no use for. There are also 50 gargoyles around Albion, which are stone structures that mock you as you walk by them. Your purpose is to shoot these and turn them into gravel, finally shutting them up as you at times hear them for a while before finding them. Some are relatively easy to find, but a handful are just ridiculously placed and seem like they would be impossible to find without consulting a strategy guide. For every ten you find, you gain a treasure from Gargoyle Trove, and I think you can guess what I’ll have to say about what it offers. For the purpose of “The Completionist” achievement, the first treasure you do unlock after shooting ten gargoyles is “The Growl” dog trick book, as this is the only place to find it and was the last thing I needed to learn every expression, dog trick, and ability. Besides that, everything else is useless until you get all fifty and gain the last treasure which actually is worth the exploration.

I can’t express my disappointment enough with the online Cooperative mode. It sounded so good, being able to find your friends in the form of orbs floating around and be able to join their game in progress and complete tasks together. They kept it secretive exactly how it would play out until the game released, and probably the biggest failure in the game, you can not play as your own character during co-op. What?! You join a friend and you pick one of six “henchmen” to play as alongside your buddy. Why would they not let you go into their game as your own character is completely beyond me. You can only play as some lame pre-built default character with basic weaponry. Horrible decision, especially considering how much they hyped this up yet failed to tell anyone “Well, you can play co-op, but you can’t play as your own character.”

Fable 2 fixed a few problems, but still did a lot of things wrong. You are at times left scratching your head thinking to yourself “Did this game even go through bug testing?” or “What were they thinking when they decided to put this here?” It’s frustrating at times, but luckily for the most part, it’s fun. It again didn’t live up to it’s potential or hype, and in the future, Lionhead needs to lay off of the big promises and focus on making it just a solid RPG experience. They tried twice to make this an epic, unique, and groundbreaking title, yet some elements show promise but never come together, and some additions are just flat out questionable. Then need to iron out a few problems should there be a Fable 3, back away from the heavy focus on expressions, personality, and character appearance and just add in the basics that every RPG should contain. I’d like to see more weapon variety, more legendary weapons especially, and actually have them placed in those difficult to reach areas to give you a better sense of accomplishment when you do unlock a Demon Door or find that secret path after breaking a wall. You’ll spend 25+ hours playing this if you want to complete it and find everything, and it’s worth one play through, but probably nothing more than that. It does pain me to say that Lionhead did not deliver on their end again, it is a solid game, but nothing like everyone felt it would be.

Game Play: 7.25

Where do I start?

It’s fun. The combat is good, but you are so incredibly limited.

With a decent variety of weapons comes literally worthless attire, dumb treasure placement, buggy terrain problems, and very annoying interaction with villagers and other Albion residents. There is a good variety of unique quests, but you’ll complete half of them and max out your character making experience virtually worthless. Online mode should have flat out not been included if this was their approach to it.

Graphics: 9.0

The game does look nice, there’s not many graphical problems, not much slowdown. Everything is bright, colorful, and offers a pleasing variety on the eyes. Spells are pretty, although limited, the character models are good, although could have used more variety. At times it’s hard to find your wife (Or Husband) as twenty other women in the town look almost identical minus a different colored bonnet or dress.

Replay-Ability: 8.0

A big step above the brief original. There is options to explore, and there is more to do outside of the quests this time around. Collect silver keys, shoot down the 50 Gargoyles, and if you don’t get too frustrated with the resulting hidden treasures, attempt to unlock all 9 Demon Doors. You probably won’t want to go at this one a second time.

Overall: 7.75

Lionhead Studios, how nice it would have been if the simplest of things hadn’t been overlooked. Or if the person in charge of placing items around Albion had been fired in early development and someone with a brain figured out how to make opening Demon Doors worthwhile. Balance and just standard RPG basics could have made this game so much better, but for some reason, it didn’t happen. It’s a fun, yet a little more than mediocre role playing game that you will for the most part enjoy but will have you screaming at the same time. Would a patch be out of the question? Or an extra week to fix the minor but hampering problems that are embedded in Fable 2? I guess that’s too much to ask. I say for the last time, I really did enjoy this game, but my frustration levels were high during portions of it. Probably a rental or a purchase when the price drops a bit. But don’t expect Lionhead’s promises to be fulfilled this time around.


(Review) Fallout 3 w/Expansions

Fallout 3 (w/Expansions) Review
Xbox 360
Written by: Paul R Theimer

Insure your XBox 360 with Caps!

For anyone that has been an avid member of the gaming community within the last ten years should know the name Bethesda Studios well. With enormous and successful titles that we’ve seen including Morrowind and Oblivion, the expectations for Fallout 3 were tremendous. After being under development for years, with more teasers and game play trailers than you can count, and what was probably the most hyped and anticipated game of 2008, Fallout 3 finally saw it’s release. As excited as I was about this title, what I experienced was not only a stellar equal to their two previous games, but it surpassed them in ways that only can be described as epic. Fallout 3 is everything it was supposed to be and more, the wait is over, and it’s finally in the hands of the public.

You begin as a baby crawling around on the floor of the Vault you are born in. Crawling into your father’s arms, life in the vault begins to unfold. You experience your way through childhood up to your birthday when you receive your own personal lifeline, your Pipboy. The Pipboy is the center of everything in the Fallout universe, it’s a handy wrist computer that gives you access to your equipment, maps, quest information, progress, and even provides a light for exploring the dark corners and caverns of the wasteland. Everything in the vault is great until that dreadful day when your father escapes and leaves you behind. With much conflict, you find your way out of the secure vault that you call home into the cracked earth of the nuclear wastelands.

Immediately you feel the overwhelming sensation of a completely wasteland. The planet is destroyed, and all that remains are portions of buildings, dead, leafless trees, rocks, dirt, and a whole lot of radiation, and that’s only the good part of it. Every last detail is presented in a phenomenal graphical display that never stops impressing. With the bland environment being a wasteland, Bethesda still succeeds in keeping everything interesting and unique. The game is beautiful. Every rock, river, and damaged man-made structure is brilliantly detailed, with sharp edges and hardly any “jaggies” that your eye will catch. The apocalypse has never looked so nice. The level of destruction is tremendous, especially once you come across structures you recognize like the White House and the Lincoln Monument. The DC wasteland captures the feel of this nations capital if it should ever fall to a nuclear attack.

As you make your way through you encounter a range of people and creatures, including mutated insects, animals, and even humans tagged as “Ghouls”. You don’t forget the first encounter you have with a Ghoul, the radiated humans of the wasteland with open wounds and scarring on their faces and bodies, and patches of hair if there is any hair remaining. Some still act human, some are feral. With this mixed bag, there are also survivors that have experienced minimal levels of radiation, still appear as normal human beings, and are trying to survive the best that they can. With any apocalypse you do have the good and the bad. There are innocents shacked up in post-apocalyptic built structures and the remains of buildings avoiding and protecting themselves from the wasteland scum like the Raiders and the Slavers. What path do you chose? The benefits from each mission outweigh eachother at times, putting yourself in a difficult position on your personal path of good or evil.

Survival is key, and to survive, you need equipment. Fallout 3 offers a wide range of pistols, rifles, machine guns, and explosives, along with a good selection of Melee’ weapons. A lot of these weapons are worn and damaged, after all they have survived over 100 years of wear and tear along with a nuke blast. With the condition of your weapons comes repairs. Use a gun long enough and it will begin to lose power and eventually break if neglected. Frequently repairing your weapons and equipment for a small cost proves necessary, especially when you get your hands on a special piece of weaponry or armor. Along with the modernized weapon style comes the VATS system, which depending on what weapons you have the most experience points focused on, gives you a freeze-frame targeting system that allows you to pick off certain body parts on incoming foes. This is another large leap from Oblivion, if you shoot at someone’s arm with a shotgun, they will no longer have an arm if it connects. The weapon impacts offer a display of guts and gore in an intense splatter of blood soaked combat. Bethesda went from the approach of a few little smudges of blood to an all-out horror film. Heads explode, limbs fly off, and a well placed grenade or missile will turn your enemy into chunks of flesh and gibs. The VATS system is unique, adds an excellent style and advantage to combat, and is a completely necessary part of making this a successful game.

The main storyline is great, it has personality, you meet a great variety of people in varied locations, and holds your interest to the last minute. If you stick solely with the main story, Fallout 3 can be a 20 hour experience. If you know Bethesda, then you know there is also an incredible amount of depth in what they produce, and Fallout 3 is no exception. Branch away from the main story, and you find yourself exploring and discovering over 120 locations that have nothing to do with the main story. With that comes the game’s greatest feature, the side quests. It’s almost never-ending how much you can do, see, and explore in Fallout. It’s gigantic, you come across over 30 side quests, and a ton more mini-encounters. I’ve gotten to the point where I have completed every side quest, the main story, both expansions, and 170 hours later, there’s still more to do. The variety is just stunning, and you cannot completely appreciate Fallout 3 for what it is if you stick with the storyline and don’t take the time to uncover the wastelands. There’s so much to see, and it never disappoints. There’s more gameplay and depth in this game than you can get out of purchasing 6 other games combined. Every inch of the wasteland is fantastic, you’ll crave exploration, anticipate new locations and the quests involved with them, and even after it feels like everything is finished, you still find points of the game that surprise and entertain you.

What you have in Fallout 3 is a wide open, enormous post-apocalyptic masterpiece. I loved every minute I have put into this game and I’m still not finished with it. It has some very minor flaws, such as a few moments of frame-rate slowdown, some unusual camera angles during the slow motion VATS combat scenes, and it’s minor graphical hiccups here and there. For what it is, how much content they packed on one cd, and knowing that as much time as i’ve spent that I can still easily sink another 100 hours into it, it just doesn’t matter. Fallout 3 is brilliant, how it’s conceived, presented, and how the story is told. It’s entertaining, overwhelming, and at points completely gripping. Fallout 3 is the game experience of 2008 and should not be overlooked by anyone. It was worth the wait, it’s worth the price tag, and it’s a must own for console and PC gamers everywhere. Bethesda still holds itself to a very high standard of gaming, and has yet to fail us in providing an epic gaming experience that you’ll be playing for a long time.

Gameplay: 10.0

The gameplay is superb and there’s a ton of it. Main quests, side quests, and how you complete them as good or evil, it’s up to you. There’s something for everyone here, it’s smooth, the combat is fun, and there’s almost no end to the possibilities. When you finally do finish it, you can go back through it again with a different moral approach. It’s almost perfection.

Graphics: 9.75

The wasteland is gorgeous. The lighting is phenomenal and every portion of this game throws you right in the middle of a believable and beautiful apocalypse. It never gets old, and there’s enough variety even for a completely scorched earth. One of the best looking games to date, with very few frame-rate slowdown issues.

Replayability: 9.5

There’s so much to do, that once you take the plunge and experience it to your own desire, some people may not want to go through this a second time. A lot of people will say once was more than enough, but if you are like me, it was great enough to play a second time.

Overall: 9.75

It’s received Game of the Year awards for 2008 left and right, and it’s well deserved. Everything about Fallout 3 is phenomenal, it tells the story in a believable and entertaining way that makes you crave it more and more. There’s 200+ hours of gameplay here, depending on how much time you are willing to invest, and if Fallout captures you like it did to me, you’ll invest the time to discover every location, complete every quest, and find most of the unique items that you can get your hands on. If you purchase it, it will be in your collection forever. It’s that good.

Sub-review
Fallout 3: Operation Anchorage

Written by: Paul R Theimer

Upon downloading this content and firing up your saved Fallout 3 game (or begin a new one) you receive a distress signal through your Pipboy. It’s the brotherhood advising you that they need assistance in a location along the outskirts of the city. Upon arrival and descending underground via elevator, Operation Anchorage begins. The premise is simple, they have uncovered a bunker that holds valuable equipment. The only problem is that it’s locked and the only way of opening it is the completion of a realistic computer simulation of the liberation of Alaska.

The previous story tells of China invading Anchorage and the battle that occurred there, and the simulation places you right in the heart of the battle. They explain to you that if you complete this Sim, that you are granted access to some of the equipment that lies behind those locked doors. There’s just one problem, you die in the simulation, your human body goes into cardiac arrest, thus you die in the Sim you die in real life. The decision is easy, as it’s the only one that allows you to advance into the Sim. You are suited up and take the plunge into a simulator (not another visit to Tranquility Lane) and head into the cliffs of Alaska.

You awaken welcomed by a soldier that instructs you of your mission. What you find when you wake up is very different from the rest of Fallout 3. It’s pre-apocalypse, there’s snow falling, and you are on a normal landscape. It’s a nice change, the weather effects are excellent, and the bunkers and florescent lighting is again outstanding. Operation Anchorage turns out to be strict combat. You fight your way through China’s forces in attempt to liberate Alaska and complete the Sim. What differs from the rest of the game is your foes disappear after being killed as if they were holograms, so collection equipment off of corpses is not an option. You also do not go in with your own equipment, but must collect red glowing equipment in the Sim. There are no stim-packs to replenish your health, instead there are health stations scattered throughout. Say goodbye to on-the-spot self healing. It’s a different approach, but you are provided with enough ammo and explosives to where it isn’t a burden.

The Combat is intense, there’s hoards of Chinese soldiers to rip through, along with turrets and other weapons trying to eliminate you. The level of difficulty is steep, even when you reduce the gameplay difficulty. It’s worth it in the end, as you gain a lot of experience from this simulation, some access to fantastic equipment that does not require repairing ever (woohoo!) and a nice change of scenery and pace from the normal wasteland. For the price of $10 (800 MS Points) Operation Anchorage is worth the buy if not for the equipment you receive in itself. The quick release of this expansion proved to be a worthy one, and is a welcome addition for those wanting more out of your Fallout experience.
Overall: 9.25

Sub-Review
Fallout 3: The Pitt

Written By: Paul R Theimer

Beginning much like it’s preceding expansion, you again receive a distress signal through your PipBoy from a man named Wehrner. You meet with him in the northern-most point of the wasteland and he describes to you the situation where he is from, the Steel City of Pittsburgh. His people are slaves working the steel mills for the Slavers in charge, and as the radiation levels are minimal, there is an illness claiming the lives and causing skin necrosis on it’s inhabitants. After hearing the stories, you agree to travel to The Pitt in efforts to free his people, unless you have other plans.
You arrive in the better constructed city of Pittsburgh immediately being fired upon by the slavers who want Wehrner’s head. The plan is to act like an escaped slave turning yourself back in to get on the inside and free the slaves. As it develops, you do have freedom of choice as you do in the main wasteland, but do not in Operation: Anchorage. With this choice does come a big responsibility and a moral dilemma, should you decide to commit an unthinkable act in an effort to free the slaves, or decide to side with the ones in charge, reaping great benefits, equipment, and power?

At the time, I was playing on the gamesave of my evil character, so that is the path that I decided to take, and the final reward was an excellent one.

Upon exploring, you find that The Pitt is in much better shape than DC is, as it received much less of a nuclear impact as the Capitol did. One of your main missions is to go into the steelyard that’s inhabited with creatures wanting to devour you in efforts to collect steel ingots for the slavers. There is a total of 100 throughout the steelyard, for every ten you collect and turn in you receive a new reward. Collect all 100 and you are provided with not only an excellent set of armor, but a 20 point achievement to go along with it. Exploring for these bars tends to be tedious, and proves to be difficult as i’m sitting on 86 of 100.

You find that there is a lot more to the steelyard than meets the eye, with excessive amounts of climbing and jumping to reach tremendous heights to find these ingots. Save frequently, as one slip or fall will prove to be fatal.
You come across missions that have you traveling through the steel mill, where slaves are sick and dying to produce weapons and ammunition. You also gain the opportunity to venture unto the slaver’s main headquarters where you decide your own fate and the fate of the slavers while speaking with Ashur, the leader of the slavers.

Those who remember Oblivion should remember the moment where you enter the arena and face opponents, and this is revisited in The Pitt. In an effort to gain respect and a conversation with Ashur, you may choose to enter the arena and fight against some tough opponents via death-match. Emerge victorious, and you may get your equipment back and a chance to join the slavers.
The Pitt was another beautiful experience and a welcome add-on for Fallout 3. While shorter and a little less unique than the first DLC experience, it’s still worth the purchase and may prove to be a valuable location to return to later on in your game depending on your decisions. Coming next, the 3rd Fallout 3 DLC, the level cap raises to 30, and what should be a $20 release promises to be a lengthy one.
Overall: 8.75


(Review) Left 4 Dead w/Survival expansion

Tank Multi Hit Damage

Tank Multi Hit Damage

Last November, Valve introduced to the masses a first person shooter the likes no one has ever seen. With a very intense and very well designed Co Op gaming experience, Left 4 Dead became an instant hit. Lots of parody, videos and mods hit the streets almost instantly.

The thing that stood out was the Co Op and Vs modes, which recently another survival horror game had to take a stab at. We all know that game as well, and we have a review on that coming soon, but on to the point of this review and update…

In Game Graphic

In Game Graphic

Many have enjoyed the simple pleasures of taking one of the Special Infected and trying to utilize their unique attacks to stop the survivors from reaching their goal. Whether going it as a Boomer, Hunter or Smoker, and the occasional Tank, the varied attack methods, though limited, is what captured the Vs players attention and hours of multiplayer gaming.

This created memorably fun situations.

Teammates can plan attacks, use their environment to their advantage to take one of the opposition out or just simply create havoc to the opposing team.

Obviously, being Special Infected was what people enjoyed playing the most. Survivor character gaming is the part where you gain points by arriving (sometimes with 1 point HP left) to your objective, but the fun of defense is also worth while. Being able to melee or shoot your way through the countless hordes and special infected gives you continuous action and most importantly, awareness and teamwork.

That was also a great game play experience.

The speed and action draws people in, and although the graphics and some of the limited weaponry may be a low aspect of the Game, it still resurrected continuous game play.

This past month, the release of the expansions hit; Dead Air and Death Toll in Vs mode and a new mode called “Survival” also hit the Game’s options. Early on these were slow to catch on and people had to learn methods of stopping and killing the survivors on these new Vs maps. Learning early on was half the fun.

However, It did not take long. Exploits and tactical advantages were found very quickly. At least, for some…

Survival mode is a different story-

What can we say? Survival gives us different chapter maps from pre-existing Campaign’s and not only that, a brand new map designed for Survival specifically. It’s intense with hardly any breaks while in game, and you have to know where to be, how to move and what to use as a mode to kill Zombies and last as long as you can. My first attempts netted me just over 6 minutes on the new Lighthouse map.

How can you achieve better time scores? Team work, obviously. Coordinate, communicate and find your best situation for better time scores.

The biggest problem in this mode is escaping (multiple) Tank damage and the dreaded getting punched out of the game. Most gamers will experience massive hordes and Special Infected to defend against, which can be simple enough if you have everyone intact, but while at normal difficulty it’s still a daunting task.

With a couple of tanks coming at you with a horde of zombies and special infected, that’s a tough job to say the least, but can be very frustrating, which adds to the addiction of gaining a better score. So, plan accordingly expecting an insurmountable confrontation. The theme music coming in gives you hint of what to expect, so pay attention and try to keep an ‘ear’ out. However, with dozens of zombies running at you howling and screeching, gun fire, explosions, fires, special infected and communication with your teammates, it’s hard to make out what you hear.

There have been several exploits already discovered in Survival Mode, and do we see a possible patch for that as well? We’ll see, because the supposed “10 Minute Mark” of the developers is very low compared to some of the game’s exploits on certain maps, which you can bypass with hours… Yes, hours. If you were that bored and wanted to sit up on top of the gamer leader board and be that guy who said; “I Beat Survival mode with a 5 hour time”, you can do it and make that claim, but are you that lazy and uncreative? Don’t be. Try doing it the old fashioned way and get your butt out into the battlefield. Test your true SKILLS.

The opening up of the other two maps, Dead Air and Death Toll have been the funnest experience to me.

Why?

Dead Air is a Smokers dream map. If you are the Smoker in Dead Air, you’ll be treated to so many areas it just seems unfair to the Survivors.

There are several areas of exploit I learned very fast. Several instant kills and incapacitation areas on the Map. I won’t name them or where, and don’t go on Google and look for them or Walkthroughs on various gaming sites… get out and do it yourself. It’s much more gratifying to find your own methods. Many gamers on your team will probably get mad at you for not being in the right place at the right time to accommodate them, but don’t listen to them unless it’s a full on coordinated attack which you’re all communicating on.

Find your own method in specific areas, and you might just find something new. Trust me, it’s more gratifying to discover your own method in areas and have the same impact on the survivors and escape from being destroyed, maintaining your use of any of the special infected, let alone the Smoker. Typically, consistent game players will know those spots as well, so they will be looking for you, so it’s good to mix it up.

Boomers have a good situation along with Hunters in Death Toll taking advantage of all the “dark areas” on the map. It’s just as fun. Obviously, the game expansions for Vs mode really work well for Special Infected and here’s a few more reasons why:

Melee option has a ‘reload’ time for survivors.

If you miss your opponent, expect to have to wait 1-2 seconds for a reload to melee again. A LOT of gamers on Left 4 Dead have already complained since Day 1 of the update about the melee issue. Will this negative response prompt another update? Possibly. It’s an instant irritant to the Left 4 Dead gamer, being as they’ve been using the simple quick method for months now, but you get used to it, and it actually works well when you know how to time your attack, especially against Hunters. You will argue it’s just “unfair”, but you have to gain a ‘new skill’ basically. Once you do, you’ll be back to a melee on a pouncing Hunter once again. I recommend the quicker “double hit”. I melee and shotgun  blast at the same time, usually killing the hunter in 2 to 3 blows. Melee, shot to the head. Dead.

There are a few little advantages that help “balance” that problem of the Melee out, and that is the Shotgun and Pistol power. They upped the strength a bit, and it’s definitely something you’ll notice.

Also, the Tank got an upgrade and can now hit multiple people with one blow. That means no more grouping up expecting to all use shotguns at the same time. He can just roll up and knock all four of you 20-100 feet out. His speed is also a factor now, while being able to hit multiple objects that are highlighted in red, this adds more tactics to your Tank pursuit of Survivor’s.

New maps, new tactics, new upgrades and challenges. It’s a lot more balanced and adds more hours to game play.

Verdict: If you’re a Left 4 Dead gamer, you’re in heaven with the expansion. If you have never played it, you’re even better off getting to play all the expansions fresh and new. It’s definitely a BUY, and what’s better? You can get a used copy for 20 bucks and download the expansions for FREE!

You can’t lose… well, maybe 20 dollars and hours of your time, but it’s worth it.

If you are very new to the game, Game of the Year Edition is available now, with expansions included in the package. Make sure you have an XBox Live Gold Account or PC Server connection to get your Zombie slayer (or survivor slayer) on!

My Opinion: Same as Above.

Game Play 8.5

Graphics 7.0

Replayability 10.0

Valve Releases Game of Year Edition

Valve Releases Game of Year Edition


Modern Warfare 2 (Quick Look)

It’s on the way, and the official Television and Web Release Trailer is out and looks fantastic!

Here’s some screenshots

Check out the new videos on ModernWarfare2.com

More news to come from Infinity Ward for this AWESOME game. We look forward to playing it and giving a very in depth review and article on this game once it’s out, also featuring comic or art from us as well.

Stay with us every other day for new updates, news, reviews and comics!

D.


Battlefield: Bad Company 2 Multiplayer Trailer

So here’s some glimpses of the next Bad Company game, and since I’ve been a BIG fan of the first Bad Company, just had to share it.

What sets this game apart from other Shooters, is the amount of destructible environments, vehicle play and use, and amount of weapons that were available for unlock after gamer scoring on Live. The single player game had a lot of unlocks and achievements as well, so this sequel should surpass what we got before and go beyond and provide a lot more Bang for the Buck ;-)

You Mercs out there will love it.


Left 4 Dead Review – Second Opinion

A second opinion

A second opinion

When you hear Valve, you think quality. Responsible for multiple Game of the Year award winners in Half-Life, Half-Life 2, and The Orange Box, Valve has unmistakenable wedged themselves into gaming history with a number of brilliantly concieved, innovative, and technically sound video games. Unlike my counterpart who began Left 4 Dead before the fixes and survival pack, I recently took a crack at the title the same week the new and free expansion was added. With Valve being the developer, my expectations were high, myself being a little tired of the zombie genre in movies and games, I wasn’t sure what my reaction would be to this game and how much I would enjoy it. Valve failed to disappoint yet again, and not only did I fall for the Left 4 Dead world almost immediately, i’m still addicted to this gruesome and chaotic zombie masterpiece, and my disgruntled opinion on the overused zombie genre quickly dissolved.


The game itself takes itself in the form of four zombie films, telling the tale of four survivors struggling to reach numerous safe houses in efforts to finally be rescued and removed from this apocalyptic hell. The streets are littered with the undead, who react to light, loud noises, and certain interactions with the enviornment around you. There are scattered and dumb undead that trip over their own feet after being startled upon viewing you, to the hordes that sprint in your direction in a blood thirsty rampage, and the special infected that are stronger and much more deadly. Car Alarms are sure to awake the dead and cause you a handful of brain craving zombies swarming to you, but luckily the pulsating blip from a pipebomb attracts them just as effectively. The AI Director literally rewrites the script everytime you play, no memorizing enemy placement here as it’s all regenerated everytime you play. This adds a ton of depth and replayability, as it’s never the same experience twice even if you continue to replay the same scenario. Teamwork is the key to survival as the game will remind you constantly, and this offers the true meaning of complete teamwork and tactics.


You have the choice of either a sub-machine gun, a shotgun, an assault rifle, or a hunting rifle as your primary weapon, and carry a sidearm with unlimited ammo just in case you are in a tight situation and cannot reload or run out of ammo. The start of each chapter begins within a locked safehouse, the walls are desperately scribbled with notes and warnings of those who sought shelter there previous to you. You tend to stop and read some of what’s on the walls, notes to loved ones from family who just couldn’t wait for them any longer, banter that the military isn’t sending help, and dying cries from former survivors claiming that “This is our fault” and “We deserve this”. It’s a small detail that adds to the overall feel and experience, and it adds that Valve charm that we have all come to know and love. I would have liked to see more variety in weapon choice, as what is listed above is really your only option aside from upgrading to an auto-shotgun later into chapters. Even if they mixed up the appearance of the provided weaponry, it would have added just a little more to the game. A M-16 on “death toll” as an assault rifle option, and an AK-47 on “dead air” for example, even if they functioned identically, the difference in appearance would have made things slightly more interesting.


Online play is a blast, and I agree completely with D that being the infected is a little more enjoyable. I remember the first time I hid on the bottom level of an airport and lassoed a straggling survivor with my tongue on the upper level and dragged him to his demise. It’s a completely innovative experience that they’ve never really mastered in a multiplayer mode until now. It leaves for a great online experience that has more variety than your typical human vs human deathmatch. You can also go four player cooperative and blast through the scenarios with your buddies or take on survival mode and see how long you can last. There’s a lot of option, and the cooperative gameplay tends to be a little more attractive than the single player experience. The survivor AI is okay when you are playing by yourself, with minor issues that I ran into including being the first to ascend a ladder, being incapitated, and my three AI teammates being unable to figure out how to climb the ladder and save me. This only happened on two occassions, and it was reasonably my fault for getting further ahead, but a little more attention from the AI would have been appreciated. They will also not let human players take priority on medical supplies, they swarm first aid kits like jackals leaving you at times without one strapped to your back.


With very minor issues aside, Left 4 Dead is a fresh and inspiring take not only in the First Person Shooting genre, but in the whole Zombie genre as well. It’s different, addictive, completely fun especially with friends, and if Valve continues to support the game with downloadable content, especially free DLC, Left 4 Dead is going to be around for a long time. A lot of people play it online, and there’s really no arguing why the population is still so heavy because it’s just so well done. I can’t help but to agree with the Game of the Year status, as Left 4 Dead puts itself in the ranks of some of the best games available to date, and with Resident Evil 5 being released and RE supposedly being the authority in zombie gaming, I think Left 4 Dead beats it out on many levels. Buy this game, don’t even rent it, just go drop the cash into it today. You’ve already waited too long to play this game if you haven’t tried it.


Gameplay: 9.0

Graphics: 7.5

Replayability: 9.5


Overall: 9.5

P. Theimer

paulrtheimer@yahoo.com

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