Fallout 3 (w/Expansions) Review
Xbox 360
Written by: Paul R Theimer

For anyone that has been an avid member of the gaming community within the last ten years should know the name Bethesda Studios well. With enormous and successful titles that we’ve seen including Morrowind and Oblivion, the expectations for Fallout 3 were tremendous. After being under development for years, with more teasers and game play trailers than you can count, and what was probably the most hyped and anticipated game of 2008, Fallout 3 finally saw it’s release. As excited as I was about this title, what I experienced was not only a stellar equal to their two previous games, but it surpassed them in ways that only can be described as epic. Fallout 3 is everything it was supposed to be and more, the wait is over, and it’s finally in the hands of the public.
You begin as a baby crawling around on the floor of the Vault you are born in. Crawling into your father’s arms, life in the vault begins to unfold. You experience your way through childhood up to your birthday when you receive your own personal lifeline, your Pipboy. The Pipboy is the center of everything in the Fallout universe, it’s a handy wrist computer that gives you access to your equipment, maps, quest information, progress, and even provides a light for exploring the dark corners and caverns of the wasteland. Everything in the vault is great until that dreadful day when your father escapes and leaves you behind. With much conflict, you find your way out of the secure vault that you call home into the cracked earth of the nuclear wastelands.
Immediately you feel the overwhelming sensation of a completely wasteland. The planet is destroyed, and all that remains are portions of buildings, dead, leafless trees, rocks, dirt, and a whole lot of radiation, and that’s only the good part of it. Every last detail is presented in a phenomenal graphical display that never stops impressing. With the bland environment being a wasteland, Bethesda still succeeds in keeping everything interesting and unique. The game is beautiful. Every rock, river, and damaged man-made structure is brilliantly detailed, with sharp edges and hardly any “jaggies” that your eye will catch. The apocalypse has never looked so nice. The level of destruction is tremendous, especially once you come across structures you recognize like the White House and the Lincoln Monument. The DC wasteland captures the feel of this nations capital if it should ever fall to a nuclear attack.
As you make your way through you encounter a range of people and creatures, including mutated insects, animals, and even humans tagged as “Ghouls”. You don’t forget the first encounter you have with a Ghoul, the radiated humans of the wasteland with open wounds and scarring on their faces and bodies, and patches of hair if there is any hair remaining. Some still act human, some are feral. With this mixed bag, there are also survivors that have experienced minimal levels of radiation, still appear as normal human beings, and are trying to survive the best that they can. With any apocalypse you do have the good and the bad. There are innocents shacked up in post-apocalyptic built structures and the remains of buildings avoiding and protecting themselves from the wasteland scum like the Raiders and the Slavers. What path do you chose? The benefits from each mission outweigh eachother at times, putting yourself in a difficult position on your personal path of good or evil.
Survival is key, and to survive, you need equipment. Fallout 3 offers a wide range of pistols, rifles, machine guns, and explosives, along with a good selection of Melee’ weapons. A lot of these weapons are worn and damaged, after all they have survived over 100 years of wear and tear along with a nuke blast. With the condition of your weapons comes repairs. Use a gun long enough and it will begin to lose power and eventually break if neglected. Frequently repairing your weapons and equipment for a small cost proves necessary, especially when you get your hands on a special piece of weaponry or armor. Along with the modernized weapon style comes the VATS system, which depending on what weapons you have the most experience points focused on, gives you a freeze-frame targeting system that allows you to pick off certain body parts on incoming foes. This is another large leap from Oblivion, if you shoot at someone’s arm with a shotgun, they will no longer have an arm if it connects. The weapon impacts offer a display of guts and gore in an intense splatter of blood soaked combat. Bethesda went from the approach of a few little smudges of blood to an all-out horror film. Heads explode, limbs fly off, and a well placed grenade or missile will turn your enemy into chunks of flesh and gibs. The VATS system is unique, adds an excellent style and advantage to combat, and is a completely necessary part of making this a successful game.
The main storyline is great, it has personality, you meet a great variety of people in varied locations, and holds your interest to the last minute. If you stick solely with the main story, Fallout 3 can be a 20 hour experience. If you know Bethesda, then you know there is also an incredible amount of depth in what they produce, and Fallout 3 is no exception. Branch away from the main story, and you find yourself exploring and discovering over 120 locations that have nothing to do with the main story. With that comes the game’s greatest feature, the side quests. It’s almost never-ending how much you can do, see, and explore in Fallout. It’s gigantic, you come across over 30 side quests, and a ton more mini-encounters. I’ve gotten to the point where I have completed every side quest, the main story, both expansions, and 170 hours later, there’s still more to do. The variety is just stunning, and you cannot completely appreciate Fallout 3 for what it is if you stick with the storyline and don’t take the time to uncover the wastelands. There’s so much to see, and it never disappoints. There’s more gameplay and depth in this game than you can get out of purchasing 6 other games combined. Every inch of the wasteland is fantastic, you’ll crave exploration, anticipate new locations and the quests involved with them, and even after it feels like everything is finished, you still find points of the game that surprise and entertain you.
What you have in Fallout 3 is a wide open, enormous post-apocalyptic masterpiece. I loved every minute I have put into this game and I’m still not finished with it. It has some very minor flaws, such as a few moments of frame-rate slowdown, some unusual camera angles during the slow motion VATS combat scenes, and it’s minor graphical hiccups here and there. For what it is, how much content they packed on one cd, and knowing that as much time as i’ve spent that I can still easily sink another 100 hours into it, it just doesn’t matter. Fallout 3 is brilliant, how it’s conceived, presented, and how the story is told. It’s entertaining, overwhelming, and at points completely gripping. Fallout 3 is the game experience of 2008 and should not be overlooked by anyone. It was worth the wait, it’s worth the price tag, and it’s a must own for console and PC gamers everywhere. Bethesda still holds itself to a very high standard of gaming, and has yet to fail us in providing an epic gaming experience that you’ll be playing for a long time.
Gameplay: 10.0
The gameplay is superb and there’s a ton of it. Main quests, side quests, and how you complete them as good or evil, it’s up to you. There’s something for everyone here, it’s smooth, the combat is fun, and there’s almost no end to the possibilities. When you finally do finish it, you can go back through it again with a different moral approach. It’s almost perfection.
Graphics: 9.75
The wasteland is gorgeous. The lighting is phenomenal and every portion of this game throws you right in the middle of a believable and beautiful apocalypse. It never gets old, and there’s enough variety even for a completely scorched earth. One of the best looking games to date, with very few frame-rate slowdown issues.
Replayability: 9.5
There’s so much to do, that once you take the plunge and experience it to your own desire, some people may not want to go through this a second time. A lot of people will say once was more than enough, but if you are like me, it was great enough to play a second time.
Overall: 9.75
It’s received Game of the Year awards for 2008 left and right, and it’s well deserved. Everything about Fallout 3 is phenomenal, it tells the story in a believable and entertaining way that makes you crave it more and more. There’s 200+ hours of gameplay here, depending on how much time you are willing to invest, and if Fallout captures you like it did to me, you’ll invest the time to discover every location, complete every quest, and find most of the unique items that you can get your hands on. If you purchase it, it will be in your collection forever. It’s that good.
Sub-review
Fallout 3: Operation Anchorage
Written by: Paul R Theimer
Upon downloading this content and firing up your saved Fallout 3 game (or begin a new one) you receive a distress signal through your Pipboy. It’s the brotherhood advising you that they need assistance in a location along the outskirts of the city. Upon arrival and descending underground via elevator, Operation Anchorage begins. The premise is simple, they have uncovered a bunker that holds valuable equipment. The only problem is that it’s locked and the only way of opening it is the completion of a realistic computer simulation of the liberation of Alaska.
The previous story tells of China invading Anchorage and the battle that occurred there, and the simulation places you right in the heart of the battle. They explain to you that if you complete this Sim, that you are granted access to some of the equipment that lies behind those locked doors. There’s just one problem, you die in the simulation, your human body goes into cardiac arrest, thus you die in the Sim you die in real life. The decision is easy, as it’s the only one that allows you to advance into the Sim. You are suited up and take the plunge into a simulator (not another visit to Tranquility Lane) and head into the cliffs of Alaska.
You awaken welcomed by a soldier that instructs you of your mission. What you find when you wake up is very different from the rest of Fallout 3. It’s pre-apocalypse, there’s snow falling, and you are on a normal landscape. It’s a nice change, the weather effects are excellent, and the bunkers and florescent lighting is again outstanding. Operation Anchorage turns out to be strict combat. You fight your way through China’s forces in attempt to liberate Alaska and complete the Sim. What differs from the rest of the game is your foes disappear after being killed as if they were holograms, so collection equipment off of corpses is not an option. You also do not go in with your own equipment, but must collect red glowing equipment in the Sim. There are no stim-packs to replenish your health, instead there are health stations scattered throughout. Say goodbye to on-the-spot self healing. It’s a different approach, but you are provided with enough ammo and explosives to where it isn’t a burden.
The Combat is intense, there’s hoards of Chinese soldiers to rip through, along with turrets and other weapons trying to eliminate you. The level of difficulty is steep, even when you reduce the gameplay difficulty. It’s worth it in the end, as you gain a lot of experience from this simulation, some access to fantastic equipment that does not require repairing ever (woohoo!) and a nice change of scenery and pace from the normal wasteland. For the price of $10 (800 MS Points) Operation Anchorage is worth the buy if not for the equipment you receive in itself. The quick release of this expansion proved to be a worthy one, and is a welcome addition for those wanting more out of your Fallout experience.
Overall: 9.25
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Fallout 3: The Pitt
Written By: Paul R Theimer
Beginning much like it’s preceding expansion, you again receive a distress signal through your PipBoy from a man named Wehrner. You meet with him in the northern-most point of the wasteland and he describes to you the situation where he is from, the Steel City of Pittsburgh. His people are slaves working the steel mills for the Slavers in charge, and as the radiation levels are minimal, there is an illness claiming the lives and causing skin necrosis on it’s inhabitants. After hearing the stories, you agree to travel to The Pitt in efforts to free his people, unless you have other plans.
You arrive in the better constructed city of Pittsburgh immediately being fired upon by the slavers who want Wehrner’s head. The plan is to act like an escaped slave turning yourself back in to get on the inside and free the slaves. As it develops, you do have freedom of choice as you do in the main wasteland, but do not in Operation: Anchorage. With this choice does come a big responsibility and a moral dilemma, should you decide to commit an unthinkable act in an effort to free the slaves, or decide to side with the ones in charge, reaping great benefits, equipment, and power?
At the time, I was playing on the gamesave of my evil character, so that is the path that I decided to take, and the final reward was an excellent one.
Upon exploring, you find that The Pitt is in much better shape than DC is, as it received much less of a nuclear impact as the Capitol did. One of your main missions is to go into the steelyard that’s inhabited with creatures wanting to devour you in efforts to collect steel ingots for the slavers. There is a total of 100 throughout the steelyard, for every ten you collect and turn in you receive a new reward. Collect all 100 and you are provided with not only an excellent set of armor, but a 20 point achievement to go along with it. Exploring for these bars tends to be tedious, and proves to be difficult as i’m sitting on 86 of 100.
You find that there is a lot more to the steelyard than meets the eye, with excessive amounts of climbing and jumping to reach tremendous heights to find these ingots. Save frequently, as one slip or fall will prove to be fatal.
You come across missions that have you traveling through the steel mill, where slaves are sick and dying to produce weapons and ammunition. You also gain the opportunity to venture unto the slaver’s main headquarters where you decide your own fate and the fate of the slavers while speaking with Ashur, the leader of the slavers.
Those who remember Oblivion should remember the moment where you enter the arena and face opponents, and this is revisited in The Pitt. In an effort to gain respect and a conversation with Ashur, you may choose to enter the arena and fight against some tough opponents via death-match. Emerge victorious, and you may get your equipment back and a chance to join the slavers.
The Pitt was another beautiful experience and a welcome add-on for Fallout 3. While shorter and a little less unique than the first DLC experience, it’s still worth the purchase and may prove to be a valuable location to return to later on in your game depending on your decisions. Coming next, the 3rd Fallout 3 DLC, the level cap raises to 30, and what should be a $20 release promises to be a lengthy one.
Overall: 8.75